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Playing it Real: Magic Lens and Static Peephole Interfaces for Games in a Public Space

机译:真实玩法:公共场所游戏的魔镜和静态窥视孔接口

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摘要

Magic lens and static peephole interfaces are used in numerous consumer mobile phone applications such as Augmented Reality browsers, games or digital map applications in a variety of contexts including public spaces. Interface performance has been evaluated for various interaction tasks involving spatial relationships in a scene. However, interface usage outside laboratory conditions has not been considered in depth in the evaluation of these interfaces.We present findings about the usage of magic lens and static peephole interfaces for playing a find-and-select game in a public space and report on the reactions of the public audience to participants’ interactions.Contrary to our expectations participants favored the magic lens over a static peephole interface despite tracking errors, fatigue and potentially conspicuous gestures. Most passersby did not pay attention to the participants and vice versa. A comparative laboratory experiment revealed only few differences in system usage.
机译:魔术镜头和静态猫眼接口可在包括公共场所在内的各种环境中用于众多消费类手机应用中,例如增强现实浏览器,游戏或数字地图应用。对于涉及场景中空间关系的各种交互任务,已经评估了接口性能。但是,在评估这些界面时尚未深入考虑实验室条件之外的界面使用情况。我们提供了有关在公共场所玩寻宝游戏时使用魔术镜头和静态猫眼界面的发现,并报告了与我们的期望相反,尽管存在跟踪错误,疲劳和潜在的明显手势,与静态观察孔相比,参与者还是更喜欢魔术镜头。大多数路人没有注意参与者,反之亦然。实验室的对比实验表明,系统使用方面只有很少的差异。

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